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- 1:1 Laptops (3)
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- 27. August 2010: S.T.A.R. Catholic
- 8. June 2010: Fears of UDL
- 4. June 2010: Kindergarteners with Laptops
- 1. June 2010: Grade 5B with 1:1
- 1. June 2010: Day 2 of 1:1 Laptops
- 31. May 2010: 1:1 Laptops
- 26. May 2010: Cash from Heaven 4.5 Billion!
- 22. May 2010: Welcome, Wonder, and Witness
- 19. May 2010: Day 3 on becoming a better Ed Tech leader.
- 18. May 2010: Day 2- Delegation
Archive for the Fun Category
New Empire Avenue Badge
15. April 2010 by MrBall.
I’ve got a badge from Empire Ave but I don’t know how to put it into my side bar. I guess I will have to scrape together time to learn how to do that. In the mean time here is my Empire Avenue badge…
Posted in hobbys, Fun, Games, Uncategorized | 1 Comment »
How to get ahead in Empire Avenue without really trying.
15. March 2010 by admin.
Posted in Fun, Games | No Comments »
Exploring Empire Ave (Beta)
5. March 2010 by MrBall.
I was at the opening of Empire Avenue last week at Transcend and I had a chance to meet the Empire Ave team. They were all very friendly and approachable group. They, like I, believe in word-of-mouth marketing. Empire Avenue hasn’t evolved into the marketing tool that they talk about here but I think it is on its way.
If you are lucky enough to get in on the beta of EmpireAvenue.com get me on your ticker by buying ABALL.
Posted in Reflections, Fun, Engagement, Games | No Comments »
Video Games in Education 2/27/08
18. February 2010 by admin.
Criteria for evaluating games in education
1. The game has an educationally-accessible context (historical, contemporary, hard science-fiction).
2. Game play has genuinely educationally-accessible content.
3. Success depends on intelligent choices and decisions.
4. Failure exists and teaches when it happens. It is possible to lose.
5. The tutorial is crystal clear, and checks for understanding.
6. There are multiple victory conditions.
7. The feedback model is short - students can quickly see how a decision effects a larger whole picture.
8. The game becomes increasingly challenging and difficult.
Taken from:
http://www.mackenty.org/index.php/site/comments/criteria_for_evaluating_games_in_education/
Websites of note:
http://digiplay.info/
Research papers and other publications on the topic of understanding digital games.
http://powerup.wikispaces.com/ -
Mark Wagner is completing his PhD.
http://www.furl.net/member/ewagner -
A list of educational games.
http://www.socialimpactgames.com/index.php -
Entertaining games with Non- Entertaining goals. (Serious Games)
Games:
Starfall (K- 2)
Multiflier (Gr. 3)
Plupon (3- 6 warm up)
Third World Farmer (Gr. 6- ![]()
Games for the Brain (Gr. 7-9)
‘Speare (Gr. 10- 12) password needed
Not a game- Game Maker (Gr. 8- 12)
Posted in Fun, Engagement, Games, Edutainment, Presentation | No Comments »
Rollercoasters 1/18/08
18. February 2010 by admin.
We built roller coasters in class today. It may not seem like the safest thing to do in an Elementary school but we had the situation under control. We built the roller coasters so we could learn more about materials in science. We used:
1. 1/2 inch Pipe Insulation- The insulation keeps things hot or cold, it also flexible so that we can bend it to make hills, loops, and turns.
2. Marble- The marbles are round and can roll. They are also hard.
3. Tape- The tape is sticky which helps us attach our tracks to the walls. It is also flexible!
4. Desks, chairs, hundreds flats, and boxes- These were strong and light so they could hold up the track.
5. Staples- These are light weight and helped our tape to stick on the walls better.
We decided that fun roller coasters have loops, drops, hills and turns. When we made our roller coasters we incorporated all of these things.
Posted in Fun, Engagement | No Comments »